using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeInertiaMuzzle:Upgrade {

	protected override void ProjectileFiredEventHandler(object _sender,ProjectileEventArgs e) {
		base.ProjectileFiredEventHandler(_sender,e);
		if(!IfReactProjectileEvent(_sender,e)) return;
		Projectile sender = _sender as Projectile;
		sender.velocity+=weapon.owner.rigidbody.velocity;
	}

}
